![]() A common goal is to induce social interactions that draw players without head-mounted displays into a shared game world. Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players. 5Institute of Media Informatics, Ulm University, Ulm, Germany. ![]() ![]() 4Human-Computer Interaction, Universität Hamburg, Hamburg, Germany.3Stratford School of Interaction Design and Business, University of Waterloo, Waterloo, ON, Canada.2Department of Communication Arts, University of Waterloo, Waterloo, ON, Canada.1HCI Games Group, The Games Institute, University of Waterloo, Waterloo, ON, Canada.Katja Rogers 1,2,3*, Sukran Karaosmanoglu 4, Dennis Wolf 5, Frank Steinicke 4 and Lennart E.
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